Mute Sims Megathread ~ updated 2018-05-07

Discuss simfiles or song packs.
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mute
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Mute Sims Megathread ~ updated 2018-05-07

Postby mute » Mon Jun 03, 2013 10:25 pm

NOTE: All files are synced to a +0.009 bias for r21/r23 ITG.

[ SIMFILE PACKS ]

Mute Sims X
Updated: 2018-04-06

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<<< 69 SONGS (nice) ~ 498 MB >>>

Spoiler: show
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Mute Sims 9
Released: 2014-05-07
Updated: 2015-11-05

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<<< 40 SONGS ~ 175 MB >>>

Mute Sims 8
Released: 2013-07-12
Updated: 2016-01-26

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<<< 46 SONGS ~ 179 MB >>>


Mute Sims 7
Released: 2012-07-06
Updated: 2017-10-23

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<<< 49 SONGS ~ 220 MB >>>


Mute Sims 6
Released: 2011-09-12
Updated: 2018-05-07

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<<< 63 SONGS ~ 285 MB >>>


Mute Sims 5
Released: 2011-02-09
Updated: 2017-10-23

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<<< 35 SONGS ~ 135 MB >>>


Mute Sims 4
Released: 2010-06-14
Updated: 2017-10-23

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<<< 25 SONGS ~ 89 MB >>>


Mute Sims 3
Released: 2009-11-06
Updated: 2015-11-27

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<<< 20 SONGS ~ 107 MB >>>


Mute Sims 2
Released: 2009-07-23
Updated: 2018-03-27

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<<< 18 SONGS ~ 81 MB >>>


Mute Sims
Released: 2009-04-25
Updated: 2017-10-23

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<<< 17 SONGS ~ 73 MB >>>


Mute Rejects 2
Updated: 2018-03-27

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<<< 22 SONGS ~ 88 MB >>>


Mute Rejects
Updated: 2018-03-27

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<<< 21 SONGS ~ 67 MB >>>
Last edited by mute on Mon May 07, 2018 11:02 am, edited 9 times in total.
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Re: Mute Sims Megathread

Postby @@ » Mon Jun 03, 2013 11:33 pm

Hello mute, you play stepmania?
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Re: Mute Sims Megathread

Postby foxfire667 » Tue Jun 04, 2013 7:26 am

Consistently updating older packs? I could understand if the pack was just released and there was something seriously wrong with it, or it was a beta, but eh. Not telling you to do otherwise, but from what I see from pack releases, once it is out there, that is the final product. This leads to people constantly having outdated versions, and results in inconsistent scoring (or perhaps the inability to play the files on online servers, depending on the changes).

Anyway, this is a giant archive, and my (probably unreachable) goal is to have every single pack ever created readily available indefinitely in one place. I'll tell you what though, if you update a pack and make me aware of it (like by posting in this thread or something) I'll update the pack immediately. Considering that you would have to post around in various places again, in order for people to even know you updated the pack, that probably isn't much of a hassle. I can also treat all hosted packs as out of date and do a mass re-upload now, to ensure no one here downloads an older version.

Does that sound alright?

EDIT: Updated
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Re: Mute Sims Megathread

Postby blind » Tue Jun 04, 2013 8:14 am

Don't release a pack if it's not 100% done. Editing released packs is seriously stupid. Now I know not to waste my time on your shit.
First to get 1,000,000 xp.
R.I.P. first place. :(

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Re: Mute Sims Megathread

Postby @@ » Tue Jun 04, 2013 10:19 am

blind wrote:Don't release a pack if it's not 100% done. Editing released packs is seriously stupid. Now I know not to waste my time on your shit.


Wow that comes off as mean... there is definitely a different mentality in the pad community (from which mute comes from) and the kb one.

In the pad community updating packs to fit the times/improve charts poorly written in the past is a decently common occurrence. People improve at pad chart writing the longer they play and I would say that pad players are pretty picky when it comes to what they play. Mute is definitely not the only one who does this and in his defense some of these packs were literally written years ago and the mentality about what is fun in the pad community has changed drastically over time.

Also in the pad community it is relatively common to release expansion packs, aka release ~10 files for a pack and then release ~10 files as an expansion for that pack every so often at a later date as the case with cv/bv
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Re: Mute Sims Megathread

Postby foxfire667 » Tue Jun 04, 2013 1:31 pm

While I will say that Blind's remark was harsh, I will explain how pack releases work at the communities I have been around (which have been mostly keyboard oriented). A pack release is the absolute final step in pack production, and unless some sort of serious error is found within the first day or two (like a song being glitched somehow), it isn't ever really touched again. Imagine releasing a pack in the same sense as say, publishing a book, where a few months from now they aren't going to just suddenly add a chapter, or remove a paragraph or two. To put it in the most simple terms, if you are not satisfied with your pack, you shouldn't release the pack as a completed work. A StepMania pack is usually created by the combined efforts of the community at the time, or at the very least picked apart and analyzed by them. Before releasing a pack, you should have it be play tested or release it as a beta, so you can be ensured all gripes are dealt with before you put it out there forever.

The reason why I feel updating a released pack is a bit odd is because you have to know that there is no way everyone is going to download the pack updates. This will cause (as I mentioned in my prior post) scoring inconsistencies, annoyance for players, and potentially break online capability for your pack if versions are different. If the times have changed (in terms of what is deemed decent step material), it's probably just better to move on, or re-step files and add them into a new re-stepped pack. At least then people who follow you well enough to know your new pack releases will get your re-steps, and those who might only have one or two of your packs won't be given the burden of dealing with obsolete material. A pack being constantly updated is one still in beta to me, but in reality you released it, so I am obligated to archive it.

Wouldn't be such a big deal if packs weren't the main (and sometimes only) method players use to get songs for StepMania, but that is the case. If packs are good, they spread around after they are released (because of horrible file sharing sites / fear of expiration / fear of take down / blah blah). This means all updates to the same pack do is confuse matters more when it comes down to it.

As far as expansion packs go, I don't really understand why they wouldn't just make another pack in continuation with the series, instead of adding on to the original. Although expansion packs might be technically considered mini packs of their own though (not altering the original songs within the packs anyway) so it doesn't seem to be as bad.

I don't know, clashing values and communities ugh...
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Re: Mute Sims Megathread

Postby @@ » Tue Jun 04, 2013 3:24 pm

I guess the main thing I'd like to emphasize is the whole is the whole part about what people liked on pad only a few years ago is drastically different than what people like today. People generally stay away from old files as they are stepped "horribly" by today's standards. I can assure you that all these packs were tested a very large amount before their release and were thought to be fine back then, but as what people enjoy changes, they became less fun. Therefore they have been changed to meet the current communities "standards". Again, mute is definitely not the only person to do this. If it really bothers you why not upload both and have one labeled *revision*
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Re: Mute Sims Megathread

Postby foxfire667 » Tue Jun 04, 2013 6:47 pm

I really shouldn't delve into separating updates to released packs as revisions. If it is as common of an occurrence as you say it is, there is absolutely no way I would be able to keep up. Additionally, I would somehow have to find previous versions to released packs (which considering they have become obsolete and probably fell off the face of the internet, or if not, have no immediate indication to determine if they are a particular revision) that would be an impossible task. Also it would clutter the already gargantuan downloads page with the same pack having only a few changes.

I'll gladly update packs if I am told about their revision, but the pack creator(s) should be aware of the potential confusion and inconsistencies that will arise for players, if they decide to obsolete a release. If the risks of annoying or confusing players (who are outside the epicenter of your respective communities) seems like an acceptable trade off, then I suppose it doesn't matter. If you want to re-step a few of your older files, and throw them in with current projects to release it as a new pack, that would streamline things a lot more. Not just for end users, but for archives as well.
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Re: Mute Sims Megathread

Postby mute » Mon Jun 17, 2013 9:25 am

@@ wrote:Hello mute, you play stepmania?

No. I have pretty bad tendonitis in my wrists, so it's nigh impossible for me. I'm probably one of the only people in the world who's way better on pad than on kb.

foxfire667 wrote:stuff

Like I mentioned in the first post, you could just use the URLs that I've posted instead of having to re-upload them to your own server. I have everything hosted on an FTP server, and if I ever update a pack I just re-upload it with the same file name so any links I've posted are still intact.

blind wrote:Don't release a pack if it's not 100% done. Editing released packs is seriously stupid. Now I know not to waste my time on your shit.

nooooooooooo please try my files ;_;
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Re: Mute Sims Megathread

Postby foxfire667 » Mon Jun 17, 2013 12:09 pm

mute wrote:Like I mentioned in the first post, you could just use the URLs that I've posted instead of having to re-upload them to your own server. I have everything hosted on an FTP server, and if I ever update a pack I just re-upload it with the same file name so any links I've posted are still intact.

I actually cannot do that, I only have the power to upload things to essentially two directories, and can't even edit the page which the archive list is actually held. All packs uploaded to SMO are automatically added to the list shown on the SMO downloads page, and are labeled as KB / Pad / Solo / etc by uploading a text file to another directory.

Though even if I could do that, I would be extremely hesitant to do so. I have spent countless hours attempting to track down and pick up the pieces of those who have released packs, packs that should be upheld by their creator as an impressive feat, impressive enough to at least occasionally keep tabs on. With all of the packs I have hosted, I have probably gone through hundreds of pack creators, and it seems that a lot of the time, they are not the ones I get the packs from. I typically get them from a random StepMania player, or some obscure unkempt FTP server, or a torrent on life support, where if that single second-hand source didn't exist, the pack would have completely disappeared from the face of the internet. I want to absolutely ensure to everyone who plays this game, that they can find something they are looking for in a single place, without any hassle once soever. Ensure that even after some who made packs are long gone from this game, that newcomers or people feeling nostalgic can always return here and find what they are looking for. Ensure a broken link or any obstacle will never occur. Not that I consider you exactly one of those who doesn't have current concern for your packs obviously, but since it doesn't take much time to update things, I might as well not take unnecessary risks. /over-dramatic

In all seriousness though, this is only an archive, it doesn't really advertise packs. If people want your packs, they will most likely get them from you, unless you are not around to get the packs from anymore. You are still the source for people to find out about your work, and download it (or download it again for an update); I am but a fallback. If you tell others you have updated your packs, I do not mind at all to update the archive immediately after I am aware of the situation. Think of it as an emergency mirror, just in case something ever does come up. Even if 10 years from now you no longer even associate with this game anymore, those that do can enjoy your files without you even having to lift a finger.

I apologize if you feel that having pack mirrors seems to complicate things, but I do this for the entire player base of StepMania. There is a necessity for packs to be archived in a single place, by someone willing to keep up with the troubles of finding / uploading / updating things as much as possible, on a server hosted by a person who would probably die before they cut the wire on it. Too many times do links break, servers go down, and people stop caring; I just want to give the community a solution to that problem.
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Re: Mute Sims Megathread

Postby mute » Fri Jul 12, 2013 10:50 pm

foxfire667 wrote:stuff

Alright, well that makes sense. Thanks for explaining your side of things. As long as you don't mind updating packs when I post them here, it's all gravy.

ANYWAY.

Bump for the release of Mute Sims 8. ITG pad files obviously, but have at 'em on kb if you so desire.
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Re: Mute Sims Megathread

Postby foxfire667 » Sat Jul 13, 2013 7:17 am

You're welcome, and I'm glad things are settled. Updating packs takes extremely little time, can pretty much guarantee same day updates from when I am informed about them (if not even sooner).

As for Mute Sims 8, got it uploaded and listed under pad.
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Re: Mute Sims Megathread

Postby mute » Fri Jul 08, 2016 7:57 pm

Super big update to all of my packs.

Mute Sims 1: Charts/gfx heavily updated. Most lower difficulties filled in; a few more to go.

Mute Sims 2-6: Charts/gfx heavily updated.

Mute Sims 7: Some charts/gfx updated. WIP.

Mute Sims 9: Uploaded. No changes made since initial release.

Mute Sims X: 21-song preview available.
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Re: Mute Sims Megathread

Postby Cube » Sat Jul 09, 2016 4:32 pm

mute wrote:Super big update to all of my packs.

Mute Sims 1: Charts/gfx heavily updated. Most lower difficulties filled in; a few more to go.

Mute Sims 2-6: Charts/gfx heavily updated.

Mute Sims 7: Some charts/gfx updated. WIP.

Mute Sims 9: Uploaded. No changes made since initial release.

Mute Sims X: 21-song preview available.



Thanks for the update, shall be updating my machine. Your packs are my favorite.

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Re: Mute Sims Megathread

Postby mute » Wed Dec 14, 2016 10:13 pm

Three new simfiles added to Mute Sims X:

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SX13. My submission to @@'s stamina comp. 10-minutes of trancey goodness with lots of 136 bpm stream.

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SX11 / SH8. Cute remix with lots of purple notes.

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SX11 / SH10. D'n'B banger with some easy footswitches and simple scroll speed gimmicks*.

* SM5 only; .sm doc included for 11-year-old SM builds
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Re: Mute Sims Megathread

Postby Cube » Fri Dec 16, 2016 9:42 am

yay! more CRJ <3

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Re: Mute Sims Megathread ~ updated 2018-04-17

Postby mute » Tue Apr 17, 2018 3:18 pm

Huge update:

• Mute Sims X is now released.
• Mute Sims 7 has received a large facelift for graphics and charts.
• Mute Sims 1 now has full lower difficulties for singles charts.
• Touched up graphics and charts in a few other packs.
• Mute Rejects 1 has been finalized.
• Mute Rejects 2 is now released.

If the site's pack index could be updated with the versions posted here, I would be very grateful. Thanks in advance.
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