100k Songs played
The server has *just* passed 100k songs played. I honestly must say I did not expect it to happen this fast when I decided to revive stepmania online a few months ago nor did I think the site/server would have come so far when I decided to use OpenSMO as a back-end/base for the site.
Finally the server-side judgement has been completed and tested. The server now judges as if you were J4 regardless of what judgement level the client is set at. If you stay at J4 you should not notice much of a change. If you play at a high level of judgement there are some cases where toasties can be slightly harder to get and slightly less jump XP but it should only be a few notes difference if anything at all and only at very high judgement levels.
Because of the above change the grading is now done server-side as well. This means everyone gets standard grades which is based off the 3.95 default which is MAX based. This also means that since it is calculated on the fly (not sent by client) You will not immediately see a D grade when you get a combo breaker but instead will see what your grade would be if the song ends there. This means your grade can fluctuate down *and* up, IE go from AA -> A and then back to AA again.
Password Changes. I know a few people either chose bad passwords or messed up when creating their account so I have now added on the site the ability to change your password. Its listed near the logout button or you can do it here:
You can now view 'room' or 'game' pages so you can see who you played with on that game (like the old original SMO).
Near the star icon (where you could see your best results) there is a VS button whcih shows the 'game' results. Only entries since today will have room information otherwise it will list N/A for the room title, description, owner, etc...
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SMO IRC Room on Rizon
Vote on Server Behavior
So I was thinking of implementing something and I wanted to get our users opinions on what they would prefer.
1) The timing is removed as regardless of what users judge difficulty is set to on the client it will be judged as judge 4 on the server. This means if you play judge 1 after the song ends on the summary screen and you select the user or yourself it will change to have less marv and more perf/good/etc... Or if you were on say judge 7 you will have more marv and less perf/good/etc...
2) A command is added in the server that defaults to judge 4. You will be able to see judgement in the stats on the site and you will get bit of an xp bonus for playing at higher judge difficulties and non 4 judge difficulty will be listed in modifiers like percent is currently done. This means if you set your cleint to judge 7 and then do judge 7 on the server it will list you as judge 7 and the client/server should show the same (or very close to the same) stats.
3) No change of current behavior.
Vote on this poll so we can decide which to do!
Please vote on the forum here:
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StepmaniaOnline.net Administrative Team.
TIMING is in effect
Timing is basically listed as a modifier, in chat and scores in red on the site when it is detected that a client is using more loose/lax judgement window settings in their client. This means they either turned their judgement difficulty to a value below four or manually modified their stepmania.ini fille or are using a version that is modified. Your stepmania.ini should be:
Any higher values can result in TIMING results. If you are listed as timing you should insure your settings are correct.
If it is detected as TIMING you will not get experience for the song.
Using tighter (IE: higher judge difficulty or smaller values then above) you will not be detected as 'timing.'
Go to this forum post for comments & questions as well as the full list of players who have had all their songs set to timing values:
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